Basic Settings for exterior scene in VRay for Sketchup
The purpose of this tutorial is to help adjust the settings using the exterior scenes Physical Sun and Physical Camera in V-Ray for SketchUp
Basic Setting
Global Switches> Gamma 2.2 (other fixed value)

Camera> Camera Physical enabled> Still Camera> Shutter speed 125 > Movies Width 36> Zoom 1> F-number 12> Film Speed (ISO) 200> Exposure enabled> Vignetting enabled

Environment / Sky> GI enabled 1.4> Texture Editor (double click on the "m")
Common> Type Sky > Multiplier 1.5 (Value others REMAIN)

Image Sampler> Adaptive QMC> Min 1 Max 16
antialiasing enabled> Area 1.5

Color Mapping> HSV Exponential> 1 Dark Bright 1

Indirect Illumination> GI enabled> Primary search
engines Secondary Quasi Monte-Carlo

Irradiance Map> 3 Min-Max -2> HSph subdivs 50> Samples 20 (another fixed value)
(For a quick test rendering, you could be reducing HSph subdivs to 30)
(To improve the quality of the rendering, you could be to change the rate to -2 Min and Max Rate to 0, but this will increase is the rendering time)

Quasi Monte-Carlo> subdivs 8> Secondary bounces 3

Setting the Scene
Figure 1 shows an exterior scene. The goal is to render the exterior using VRay Physical Sky and VRay Physical Camera. Important to note is the use VRay settings (location and time) based on SketchUp shadow settings as shown in figure 2. In this SketcUp scenes, vray materials used glass material only, whereas for other materials using basic materials SketchUp. This is Because in this tutorial is only intended to demonstrate the speed and quality of rendering Vray for SketchUp with simple and quick.
Figure 1: Example of Ekstrior scene in SketchUp

Figure 2: Setting Shadow in SketchUp (SketchUp Shadow Settings)

Note: If you enable "Show Calculation Phase" under Irradiance Map Rollout> Basic Option, you can watch the process of calculating the IM and light distribution as shown in figure 3
Figure 3: Process Calculations Irradiance Map

Figure 4: Results of the final render settings VRay for SketchUp using the above

settings on Vray for Sketchup can be saved (save) and used again for the scene for another. Open the Render Options toolbar, select File> Save, Load or Restore Default. In general, there are three quality settings for rendering in VRay Sketchup, low, medium and high quality.
The above method is just one of the many other ways. The more Often you try to practice then you will get a well-trained and NAMAs settings to what you want.
Basic Setting
Global Switches> Gamma 2.2 (other fixed value)

Camera> Camera Physical enabled> Still Camera> Shutter speed 125 > Movies Width 36> Zoom 1> F-number 12> Film Speed (ISO) 200> Exposure enabled> Vignetting enabled

Environment / Sky> GI enabled 1.4> Texture Editor (double click on the "m")
Common> Type Sky > Multiplier 1.5 (Value others REMAIN)

Image Sampler> Adaptive QMC> Min 1 Max 16
antialiasing enabled> Area 1.5

Color Mapping> HSV Exponential> 1 Dark Bright 1

Indirect Illumination> GI enabled> Primary search
engines Secondary Quasi Monte-Carlo

Irradiance Map> 3 Min-Max -2> HSph subdivs 50> Samples 20 (another fixed value)
(For a quick test rendering, you could be reducing HSph subdivs to 30)
(To improve the quality of the rendering, you could be to change the rate to -2 Min and Max Rate to 0, but this will increase is the rendering time)

Quasi Monte-Carlo> subdivs 8> Secondary bounces 3

Setting the Scene
Figure 1 shows an exterior scene. The goal is to render the exterior using VRay Physical Sky and VRay Physical Camera. Important to note is the use VRay settings (location and time) based on SketchUp shadow settings as shown in figure 2. In this SketcUp scenes, vray materials used glass material only, whereas for other materials using basic materials SketchUp. This is Because in this tutorial is only intended to demonstrate the speed and quality of rendering Vray for SketchUp with simple and quick.
Figure 1: Example of Ekstrior scene in SketchUp

Figure 2: Setting Shadow in SketchUp (SketchUp Shadow Settings)

Note: If you enable "Show Calculation Phase" under Irradiance Map Rollout> Basic Option, you can watch the process of calculating the IM and light distribution as shown in figure 3
Figure 3: Process Calculations Irradiance Map

Figure 4: Results of the final render settings VRay for SketchUp using the above

settings on Vray for Sketchup can be saved (save) and used again for the scene for another. Open the Render Options toolbar, select File> Save, Load or Restore Default. In general, there are three quality settings for rendering in VRay Sketchup, low, medium and high quality.
The above method is just one of the many other ways. The more Often you try to practice then you will get a well-trained and NAMAs settings to what you want.
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